Our return to the land where the veils were falling, and the beginning of our characters becoming dual-classed, starts in tonight’s game.
Here’s the intro (by my husband):
You wake, stone cold and hard against your back, a moment of claustrophobic panic passes as you realize you are not, in fact, buried alive. You move, weakly, muscles soft, joints stiff from untold time, sleeping in your cell. You brush your hand across the top of your bare head, and some kind of fibrous material lets go of your scalp, and you feel some of it pulling away from beneath your skin. You crawl out of your alcove, so see your friends emerging slowly from theirs. You get yourself to your feet, achingly, slowly, and are buffeted by a wave of hunger which brings you back to your knees. Only through sheer force of will do you mange to stand. It is cold.
As you regain your senses, you find yourselves in large, open cavern, shaped like an ampitheatre. What little light there is comes from glowing blue cave mosses and sickly yellow luminescent slime dripping down the walls, casting the cavern in a dim, gangrenous light.
The cavern looks to have been carved from the bedrock, with a long, 10 foot wide path spiraling out from a 40 foot area in the center of the room. Along this spiraling path around the cavern, are equally spaced horizontal alcoves, each one approximately 3 feet in diameter, dug approximately 8 feet into the wall of the cavern.
In the center of this place, a large, broken, glass cylinder, leaks a viscous, foul smelling fluid. The floor of the central area below you is covered about 6 inches deep with it. When the cylinder was intact, this fluid supported the weight of a large brain, sprouting tendrils of nervous tissue out from the vessel, and into each of the occupied alcoves. That brain now sits, tilted between the bottom of the tank and what remains of its wall. Even now, you can see it decaying, desiccating where exposed to the air, dissolving where still submerged in its encephalic fluid.
Around the ampitheatre are dozens of bodies. Some lie in groups, some solitary, sprouting bolts from crossbows. Here and there, are remains that have been rendered unrecognizeable, blasted against the walls, shattered against the stone. A great battle has obviously been fought, with terrifying weapons used by both sides. Illithid and Drow corpses account for most of the carnage, though smaller, dark skinned, eyeless humanoids are scattered here and there. The bodies that remain in the alcoves are largely untouched, but for one section, which has been completely emptied of its occupants.
StartFragmentYour arms and equipment have been taken from you, you are clothed in scraps, barely enough for decency but not enough for warmth, and you are starving and cold. Your first priority is warmth, then food, then surviving the trip back to the surface, and Centerholm. Anything beyond that is, for now, wishful thinking.
Come on over and “watch” us play if you like, beginning 7pm EST
Click here for Tribizzle’s Stream